It appears that reports of the birth of next-generation football on consoles have been greatly exaggerated. Yes, Madden NFL 06 has made its debut on the Xbox 360--but not in a form that could really be called next gen. Certainly this is a graphically impressive game that's far better than anything you've seen on the current roster of consoles. Player models, stadiums, tackles, catches, and throws have never looked this good before. But beyond the impressive technology backing EA's newest football game lies a number of holdover issues that stand out all the more blatantly when placed in direct contrast to the game's newest graphical components. Plus, there's really very little about Madden 06's gameplay that you haven't seen before. And for that matter, there's a lot you have seen before that's simply just missing from this edition. So, while the graphics of Madden have eked their way into the next-generation, the rest of the game still has a ways to go.
One thing that must be made clear from the get-go is that Madden on the 360 is not just a port of Madden NFL 06 as it appeared on other consoles. The game has been built pretty much from the ground up, though it still feels very much like a Madden football game. The controls are as responsive as they've ever been, making good use of the 360's controller. Passing feels tight; runs can be very satisfying (especially if you implement the truck stick, which was introduced earlier this year); and defensive stops and big hits are just as good as they've ever been. What's different is the way a lot of these actions look. Animations have been adjusted in a number of ways to make things seem more realistic. Jukes, stutter steps, wrap tackles, ball strips, tosses, bombs...All these things look just a little bit better than they ever have in the past. The fluidity of these animations is really quite impressive, even if the game doesn't exactly operate much differently from the way it has in recent years.
It's clear from the very first time you boot up the game that EA Tiburon spent the vast bulk of its time making Madden look a whole lot better. The player models and stadiums can be downright fantastic-looking at times. Up close, you'll really get to see a hell of a lot of detail in the players. Muscular definition in the arms and legs, shine off of helmets, and player faces--when done right--are phenomenal. Unfortunately, a lot of major players didn't get the full treatment. Big guys like Donovan McNabb, Michael Vick, Corey Dillon, and the like all look really, really accurate to their real-life counterparts. But there are lots of starting NFL players that simply don't look right. Take a look at someone like Brian Griese or Kerry Collins, and there's a pretty significant difference in accuracy. Still, even if the faces are off, the bodies look excellent. As for the stadiums, while the turf still looks a little funky in some spots, nothing else does. The crowds are great, and the sideline players and coaches are extremely detailed. In fact, in some cases you could argue that the coaches look better than a lot of the players, which is actually kind of weird. Incidentally, while Madden NFL 06 obviously looks its best on an HD setup, it also looks quite good on a normal TV. Some of the details are blurred-over, and you won't get the crispness you'd get from HD, but the upgraded graphics still look very much upgraded on a standard TV.
Source : Gamespot